33 Immortals Gameplay Secrets
33 Immortals Gameplay Secrets
Blog Article
Nous avons cependant eu suffisamment de matière pour nous faire une idfoie de la boucle d’exploration qui nous attend dans 33 Immortals. Schématiquement, nous rejoignons donc un lobby de 33 joueurs, qui se trouvent disséminfois dans une Bastante carte. Celle-ci comporte de nombreux objectifs secondaires pour amasser des ressources permettant do se soigner ou d’acheter divers objets, augmenter nos statistiques ou ouvrir des coffres.
It offers both light and heavy attacks, coupled with a call-back attack that pulls in all the arrows you have shot to deal a blast of damage to anyone in its path. Coupled with the weapon, players also have a handy dodge for either pin-point escapes from damage or simply kiting enemies.
Of all of these, I found myself spending most of my interactions with Beatrice, tracking my various Feats and working to increase my Level and eventually unlock even more features.
In the first part of this game, conquering Hell is an exercise in structure. Your goal is to defeat Lucifer, the “boss” of Inferno, but first you must work with other players to unlock an Ascension Battle just to reach him. How do you do that? Glad you asked: You must complete 12 Torture Chambers, mini raids where you are grouped up with up to six players to battle multiple waves of monsters.
Considering the tenacity of roguelike enjoyers, having only two maps available at launch may end up being a major drawback for those who beat the two bosses within the first week, if I’m being conservative.
’ art style really shines: Lucifer is a big blue beast who feels ripped straight out of He-Man and the Masters of the Universe
In the heat of combat, with swarms of demons flooding the immediate area, it’s actually tricky to get three people to stand in the proper spots, but it takes just a moment of synchrony for the special ability to activate, and it’s a palpable relief every time. And then everyone immediately gets back to hurling spells, shooting arrows, flinging daggers and reviving allies, eyes peeled for the next special ability.
That Dark Woods safe haven I mentioned is where weapons are chosen, perks are wished for, and upgrades are purchased using loot from previous runs. At the early access launch, the title has four weapons to choose from: sword, bow, daggers, and staff, each offering a different play styles, movesets, and powers. After trying out the sword’s heavy slashes and blocks, the staff’s AOE blasts, and the dagger’s unrelenting aggressiveness, 33 Immortals Gameplay the bow was what I clicked with.
S to reach even more players.
Nearby, Charon manages cosmetics, all currently unlockable for free using cosmetic tokens found in runs. To the north, Beatrice grants you Feats, which unlock new gameplay features, while the eight Weapon Altars around her will let you pick which one you want to defy divine judgement with.
The above-mentioned Dark Woods is a staging ground outside the realm of Inferno, free of enemies, and where you’ll be able to upgrade your Soul for its next run by speaking to some notable literary characters.
Unfortunately, I can’t judge the game based on promised features. Thankfully, this multiplayer twist on the roguelike genre is enough of a draw alone for me to recommend 33 Immortals.
Play a damned soul, and rebel against God's final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life. Join the rebellion
These fights are brutal, even with 11 teammates, as waves of enemies must be defeated before the Holy Fire consumes everything. Victory grants a Legendary Relic, a crucial boost for the final fight. After several runs, I learned that teleporting to help other groups before ascending increases everyone’s chances—more relics mean a stronger team against Lucifer.